This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id301053
name[女王の恩寵]財前時子
chara_id261
rarity5
attribute3
title_flag1
evolution_id301054
series_id301053
pose15
place1411
evolution_type9
album_id2610150
open_story_id5735
open_dress_id0
skill_id301053
leader_skill_id35
grow_type1
hp_min35
vocal_min1146
dance_min2302
visual_min1415
hp_max35
vocal_max2197
dance_max4428
visual_max2727
bonus_hp2
bonus_vocal110
bonus_dance222
bonus_visual137
solo_live0
star_lesson_type3
disp_order3233
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=261, name='財前時子', name_kana='ざいぜんときこ', age=21, home_town=28, height=168, weight=46, body_size_1=83, body_size_2=55, body_size_3=85, birth_month=4, birth_day=18, constellation=1002, blood_type=2002, hand=3001, favorite='お仕置き、豚を料理すること', voice='', model_height_id=2, model_weight_id=0, model_bust_id=2, model_skin_id=0, spine_size=1, personality=3, type=3, base_card_id=300283, bus_vo_value=842, bus_da_value=4629, bus_vi_value=2220, special_type=0, kanji_spaced='財前 時子', kana_spaced='ざいぜん ときこ', conventional='Zaizen Tokiko', valist=[])
has_spreadTrue
has_signFalse
name_only財前時子
title女王の恩寵
skillskill_data_t(id=301053, skill_name='誰が為の輝き', explain='12秒毎、中確率で少しの間、GREAT/NICEをPERFECTにする', skill_type=6, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=12, value=1, probability_type=3, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb2c245dcf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 3), dur=functools.partial(<function skill_dur at 0x7fb2c245dc60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=5250, max_duration=600)
lead_skillleader_skill_data_t(id=35, name='パッションステップ', explain='パッションアイドルのダンスアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=3, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min4863
overall_max9352
overall_bonus469
valist[]
best_stat2