This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id301061
name[明日のあたしにかける魔法]衛藤美紗希
chara_id255
rarity7
attribute3
title_flag1
evolution_id301062
series_id301061
pose15
place1426
evolution_type12
album_id2550150
open_story_id5741
open_dress_id3335
skill_id301061
leader_skill_id57
grow_type1
hp_min40
vocal_min2731
dance_min1752
visual_min1458
hp_max40
vocal_max5682
dance_max3666
visual_max3030
bonus_hp2
bonus_vocal285
bonus_dance184
bonus_visual152
solo_live0
star_lesson_type4
disp_order3245
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=255, name='衛藤美紗希', name_kana='えとうみさき', age=22, home_town=46, height=160, weight=45, body_size_1=84, body_size_2=56, body_size_3=80, birth_month=3, birth_day=18, constellation=1005, blood_type=2004, hand=3002, favorite='携帯小説、女子力アップ', voice='', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=1, type=3, base_card_id=300257, bus_vo_value=1192, bus_da_value=4618, bus_vi_value=1881, special_type=0, kanji_spaced='衛藤 美紗希', kana_spaced='えとう みさき', conventional='Eto Misaki', valist=[])
has_spreadTrue
has_signTrue
name_only衛藤美紗希
title明日のあたしにかける魔法
skillskill_data_t(id=301061, skill_name='ステキルーティン', explain='7秒毎、高確率で少しの間、PERFECTのスコア10%アップ、フリックアイコンなら30%アップ', skill_type=29, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=7, value=110, probability_type=4, available_time_type=3, value_2=130, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb2c245dcf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fb2c245dc60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=6000, max_duration=600)
lead_skillleader_skill_data_t(id=57, name='パッションボイス', explain='パッションアイドルのボーカルアピール値90%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=1, up_type=1, up_value=90, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5941
overall_max12378
overall_bonus621
valist[]
best_stat3