This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id301067
name[愛しのレディブロッサム]的場梨沙
chara_id260
rarity7
attribute3
title_flag1
evolution_id301068
series_id301067
pose19
place1452
evolution_type12
album_id2600190
open_story_id5800
open_dress_id3637
skill_id301067
leader_skill_id104
grow_type1
hp_min40
vocal_min2804
dance_min1737
visual_min1415
hp_max40
vocal_max5820
dance_max3633
visual_max2954
bonus_hp2
bonus_vocal291
bonus_dance182
bonus_visual148
solo_live1001
star_lesson_type4
disp_order3283
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=260, name='的場梨沙', name_kana='まとばりさ', age=12, home_town=56, height=143, weight=38, body_size_1=71, body_size_2=58, body_size_3=73, birth_month=11, birth_day=19, constellation=1009, blood_type=2002, hand=3001, favorite='ダンス、パパとデート', voice='集貝はな', model_height_id=0, model_weight_id=0, model_bust_id=0, model_skin_id=1, spine_size=0, personality=2, type=3, base_card_id=300155, bus_vo_value=4638, bus_da_value=2376, bus_vi_value=676, special_type=0, kanji_spaced='的場 梨沙', kana_spaced='まとば りさ', conventional='Matoba Risa', valist=[])
has_spreadTrue
has_signTrue
name_only的場梨沙
title愛しのレディブロッサム
skillskill_data_t(id=301067, skill_name='おてんば姫の微笑み', explain='11秒毎、高確率でしばらくの間、ユニットのボーカルアピール値が多いほどPERFECTのスコアアップ', skill_type=35, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=11, value=1, probability_type=4, available_time_type=4, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb2c245dcf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fb2c245dc60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 4), max_chance=6000, max_duration=750)
lead_skillleader_skill_data_t(id=104, name='レゾナンス・ボイス', explain='5種類の特技編成時、ボーカル以外のアピール値を100%ダウンし、全ての特技効果が重複時に加算', type=70, need_cute=0, need_cool=0, need_passion=0, target_attribute=4, target_param=4, up_type=1, up_value=0, special_id=23, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=5, param_limit=1, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5956
overall_max12407
overall_bonus621
valist[]
best_stat3