This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id301075
name[ゴールデン・ジャーニー]土屋亜子
chara_id294
rarity7
attribute3
title_flag1
evolution_id301076
series_id301075
pose13
place167
evolution_type12
album_id2940130
open_story_id5820
open_dress_id3353
skill_id301075
leader_skill_id57
grow_type1
hp_min40
vocal_min2730
dance_min1448
visual_min1764
hp_max40
vocal_max5681
dance_max3029
visual_max3668
bonus_hp2
bonus_vocal285
bonus_dance152
bonus_visual184
solo_live0
star_lesson_type4
disp_order3301
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=294, name='土屋亜子', name_kana='つちやあこ', age=15, home_town=40, height=156, weight=42, body_size_1=85, body_size_2=54, body_size_3=83, birth_month=5, birth_day=2, constellation=1001, blood_type=2002, hand=3001, favorite='貯金、食べること', voice='', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=300153, bus_vo_value=4630, bus_da_value=1307, bus_vi_value=1753, special_type=0, kanji_spaced='土屋 亜子', kana_spaced='つちや あこ', conventional='Tsuchiya Ako', valist=[])
has_spreadTrue
has_signTrue
name_only土屋亜子
titleゴールデン・ジャーニー
skillskill_data_t(id=301075, skill_name='らくらく儲け心', explain='11秒毎、高確率でかなりの間、PERFECTのスコア10%アップ、スライドアイコンなら40%アップ', skill_type=30, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=11, value=110, probability_type=4, available_time_type=5, value_2=140, value_3=0, chance=functools.partial(<function skill_chance at 0x7f7b89969cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f7b89969c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 5), max_chance=6000, max_duration=900)
lead_skillleader_skill_data_t(id=57, name='パッションボイス', explain='パッションアイドルのボーカルアピール値90%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=1, up_type=1, up_value=90, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5942
overall_max12378
overall_bonus621
valist[]
best_stat3