This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id301083
name[ヒロイックスイーツ]南条光
chara_id298
rarity5
attribute3
title_flag1
evolution_id301084
series_id301083
pose19
place305
evolution_type9
album_id2980190
open_story_id5852
open_dress_id0
skill_id301083
leader_skill_id46
grow_type1
hp_min35
vocal_min1285
dance_min1556
visual_min2451
hp_max35
vocal_max2451
dance_max3000
visual_max4725
bonus_hp2
bonus_vocal123
bonus_dance150
bonus_visual237
solo_live1001
star_lesson_type3
disp_order3327
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=298, name='南条光', name_kana='なんじょうひかる', age=14, home_town=61, height=140, weight=41, body_size_1=79, body_size_2=58, body_size_3=80, birth_month=9, birth_day=13, constellation=1006, blood_type=2002, hand=3001, favorite='特撮番組鑑賞、特撮ごっこ', voice='神谷早矢佳', model_height_id=0, model_weight_id=0, model_bust_id=0, model_skin_id=1, spine_size=0, personality=2, type=3, base_card_id=300245, bus_vo_value=2126, bus_da_value=892, bus_vi_value=4673, special_type=0, kanji_spaced='南条 光', kana_spaced='なんじょう ひかる', conventional='Nanjo Hikaru', valist=[])
has_spreadTrue
has_signFalse
name_only南条光
titleヒロイックスイーツ
skillskill_data_t(id=301083, skill_name='届けるシアワセ', explain='8秒毎、高確率でわずかな間、COMBOボーナス10%アップ、PERFECTでライフ1回復', skill_type=24, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=8, value=110, probability_type=4, available_time_type=2, value_2=1, value_3=0, chance=functools.partial(<function skill_chance at 0x7f7b89969cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f7b89969c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 2), max_chance=6000, max_duration=450)
lead_skillleader_skill_data_t(id=46, name='パッションアビリティ', explain='パッションアイドルの特技発動確率30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=6, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5292
overall_max10176
overall_bonus510
valist[]
best_stat1