This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id301099
name[恋するスウィーティーサマー]佐藤心
chara_id297
rarity7
attribute3
title_flag1
evolution_id301100
series_id301099
pose27
place1532
evolution_type12
album_id2970270
open_story_id5929
open_dress_id3456
skill_id301099
leader_skill_id125
grow_type1
hp_min40
vocal_min2996
dance_min2921
visual_min24
hp_max40
vocal_max6241
dance_max6089
visual_max46
bonus_hp2
bonus_vocal313
bonus_dance305
bonus_visual3
solo_live1001
star_lesson_type4
disp_order3389
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=297, name='佐藤心', name_kana='さとうしん', age=26, home_town=6, height=166, weight=5008, body_size_1=5005, body_size_2=5006, body_size_3=5007, birth_month=7, birth_day=22, constellation=1012, blood_type=2003, hand=3001, favorite='ドレスアップ・衣装作り', voice='花守ゆみり', model_height_id=2, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=1, type=3, base_card_id=300241, bus_vo_value=2398, bus_da_value=623, bus_vi_value=4670, special_type=0, kanji_spaced='佐藤 心', kana_spaced='さとう しん', conventional='Sato Shin', valist=[])
has_spreadTrue
has_signTrue
name_only佐藤心
title恋するスウィーティーサマー
skillskill_data_t(id=301099, skill_name='秘密のしゅがーモーション', explain='6秒毎、中確率でわずかな間、スコア20%ダウン、LIVE中に発動した最も高いCOMBOボーナス効果を極大アップして適用', skill_type=42, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=6, value=80, probability_type=3, available_time_type=2, value_2=1700, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 3), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 2), max_chance=5250, max_duration=450)
lead_skillleader_skill_data_t(id=125, name='パッションデュエット(ボイス&ステップ)', explain='パッションアイドルのみ編成時、パッション楽曲で全員のボーカル&ダンスアピール値100%アップ', type=110, need_cute=0, need_cool=0, need_passion=6, target_attribute=3, target_param=1, up_type=1, up_value=100, special_id=41, need_chara='', target_attribute_2=3, target_param_2=3, up_type_2=1, up_value_2=100, need_skill_variation=0, param_limit=0, or_more_need_cute=0, or_more_need_cool=0, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5941
overall_max12376
overall_bonus621
valist[]
best_stat3