This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id301105
name[真面目バカンス]冴島清美
chara_id296
rarity5
attribute3
title_flag1
evolution_id301106
series_id301105
pose15
place1547
evolution_type9
album_id2960150
open_story_id5949
open_dress_id0
skill_id301105
leader_skill_id34
grow_type1
hp_min35
vocal_min2433
dance_min1564
visual_min1301
hp_max35
vocal_max4673
dance_max3020
visual_max2496
bonus_hp2
bonus_vocal234
bonus_dance151
bonus_visual125
solo_live0
star_lesson_type3
disp_order3409
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=296, name='冴島清美', name_kana='さえじまきよみ', age=15, home_town=53, height=153, weight=43, body_size_1=76, body_size_2=58, body_size_3=78, birth_month=9, birth_day=26, constellation=1003, blood_type=2001, hand=3001, favorite='掃除、整理整頓、腕章作り', voice='', model_height_id=1, model_weight_id=0, model_bust_id=0, model_skin_id=1, spine_size=1, personality=0, type=3, base_card_id=300291, bus_vo_value=1107, bus_da_value=4616, bus_vi_value=1967, special_type=0, kanji_spaced='冴島 清美', kana_spaced='さえじま きよみ', conventional='Saejima Kiyomi', valist=[])
has_spreadTrue
has_signFalse
name_only冴島清美
title真面目バカンス
skillskill_data_t(id=301105, skill_name='ビーチのルール', explain='7秒毎、高確率でわずかな間、PERFECTのスコア8%アップ、COMBOボーナス12%アップ', skill_type=27, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=7, value=108, probability_type=4, available_time_type=2, value_2=112, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb2c245dcf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fb2c245dc60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 2), max_chance=6000, max_duration=450)
lead_skillleader_skill_data_t(id=34, name='パッションボイス', explain='パッションアイドルのボーカルアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=1, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5298
overall_max10189
overall_bonus510
valist[]
best_stat3