This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id301131
name[狂宴ヴァンパイア]片桐早苗
chara_id257
rarity5
attribute3
title_flag1
evolution_id301132
series_id301131
pose21
place1610
evolution_type9
album_id2570210
open_story_id6059
open_dress_id0
skill_id301131
leader_skill_id46
grow_type1
hp_min35
vocal_min2449
dance_min1562
visual_min1283
hp_max35
vocal_max4697
dance_max3012
visual_max2474
bonus_hp2
bonus_vocal235
bonus_dance151
bonus_visual124
solo_live1001
star_lesson_type3
disp_order3483
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=257, name='片桐早苗', name_kana='かたぎりさなえ', age=28, home_town=14, height=152, weight=47, body_size_1=92, body_size_2=58, body_size_3=84, birth_month=3, birth_day=7, constellation=1005, blood_type=2004, hand=3001, favorite='マッサージ・スーパー銭湯', voice='和氣あず未', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=300073, bus_vo_value=2392, bus_da_value=673, bus_vi_value=4626, special_type=0, kanji_spaced='片桐 早苗', kana_spaced='かたぎり さなえ', conventional='Katagiri Sanae', valist=[])
has_spreadTrue
has_signFalse
name_only片桐早苗
title狂宴ヴァンパイア
skillskill_data_t(id=301131, skill_name='キケンな夜にご招待', explain='5秒毎、高確率で一瞬の間、COMBOボーナス10%アップ、PERFECTでライフ1回復', skill_type=24, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=5, value=110, probability_type=4, available_time_type=1, value_2=1, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 1), max_chance=6000, max_duration=300)
lead_skillleader_skill_data_t(id=46, name='パッションアビリティ', explain='パッションアイドルの特技発動確率30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=6, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5294
overall_max10183
overall_bonus510
valist[]
best_stat3