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It will save you the trouble of parsing this table. | 
| id | 301137 | 
| name | [ダンシング・デッド]及川雫 | 
| chara_id | 253 | 
| rarity | 5 | 
| attribute | 3 | 
| title_flag | 1 | 
| evolution_id | 301138 | 
| series_id | 301137 | 
| pose | 19 | 
| place | 572 | 
| evolution_type | 9 | 
| album_id | 2530190 | 
| open_story_id | 6084 | 
| open_dress_id | 0 | 
| skill_id | 301137 | 
| leader_skill_id | 46 | 
| grow_type | 1 | 
| hp_min | 35 | 
| vocal_min | 1614 | 
| dance_min | 2500 | 
| visual_min | 1338 | 
| hp_max | 35 | 
| vocal_max | 3103 | 
| dance_max | 4820 | 
| visual_max | 2562 | 
| bonus_hp | 2 | 
| bonus_vocal | 156 | 
| bonus_dance | 241 | 
| bonus_visual | 129 | 
| solo_live | 0 | 
| star_lesson_type | 3 | 
| disp_order | 3495 | 
| voice_flag | 1 | 
| card_data_id | None | 
| sub_attribute | None | 
| chara | chara_data_t(chara_id=253, name='及川雫', name_kana='おいかわしずく', age=16, home_town=22, height=170, weight=56, body_size_1=105, body_size_2=64, body_size_3=92, birth_month=6, birth_day=3, constellation=1008, blood_type=2004, hand=3003, favorite='乳搾り、トラクターの運転', voice='のぐちゆり', model_height_id=2, model_weight_id=0, model_bust_id=4, model_skin_id=1, spine_size=1, personality=4, type=3, base_card_id=300071, bus_vo_value=1822, bus_da_value=1211, bus_vi_value=4658, special_type=0, kanji_spaced='及川 雫', kana_spaced='おいかわ しずく', conventional='Oikawa Shizuku', valist=[]) | 
| has_spread | True | 
| has_sign | False | 
| name_only | 及川雫 | 
| title | ダンシング・デッド | 
| skill | skill_data_t(id=301137, skill_name='ドキドキを生む一着', explain='7秒毎、高確率でわずかな間、他アイドルの特技効果を中アップ', skill_type=20, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=7, value=6, probability_type=4, available_time_type=2, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fa349261cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fa349261c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 2), max_chance=6000, max_duration=450) | 
| lead_skill | leader_skill_data_t(id=46, name='パッションアビリティ', explain='パッションアイドルの特技発動確率30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=6, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1) | 
| rarity_dep | card_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20) | 
| overall_min | 5452 | 
| overall_max | 10485 | 
| overall_bonus | 526 | 
| valist | [] | 
| best_stat | 2 |