This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id301173
name[はにかみバレンタイン]向井拓海
chara_id280
rarity5
attribute3
title_flag1
evolution_id301174
series_id301173
pose23
place1703
evolution_type9
album_id2800230
open_story_id6277
open_dress_id0
skill_id301173
leader_skill_id46
grow_type1
hp_min35
vocal_min1806
dance_min1927
visual_min1765
hp_max35
vocal_max3465
dance_max3700
visual_max3408
bonus_hp2
bonus_vocal174
bonus_dance185
bonus_visual171
solo_live1001
star_lesson_type3
disp_order3613
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=280, name='向井拓海', name_kana='むかいたくみ', age=18, home_town=8, height=163, weight=53, body_size_1=95, body_size_2=60, body_size_3=87, birth_month=8, birth_day=7, constellation=1011, blood_type=2001, hand=3001, favorite='バイクいじり', voice='原優子', model_height_id=2, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=300105, bus_vo_value=3576, bus_da_value=2809, bus_vi_value=3870, special_type=0, kanji_spaced='向井 拓海', kana_spaced='むかい たくみ', conventional='Mukai Takumi', valist=[])
has_spreadTrue
has_signFalse
name_only向井拓海
titleはにかみバレンタイン
skillskill_data_t(id=301173, skill_name='甘々スマイル', explain='7秒毎、高確率で一瞬の間、GREAT/NICEをPERFECTにする', skill_type=6, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=7, value=1, probability_type=4, available_time_type=1, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fcee0a65cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fcee0a65c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 1), max_chance=6000, max_duration=300)
lead_skillleader_skill_data_t(id=46, name='パッションアビリティ', explain='パッションアイドルの特技発動確率30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=6, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5498
overall_max10573
overall_bonus530
valist[]
best_stat6