This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id301175
name[アテンティブチアー]沢田麻理菜
chara_id241
rarity5
attribute3
title_flag1
evolution_id301176
series_id301175
pose15
place1709
evolution_type9
album_id2410150
open_story_id6281
open_dress_id0
skill_id301175
leader_skill_id38
grow_type1
hp_min78
vocal_min1768
dance_min1750
visual_min1877
hp_max78
vocal_max3400
dance_max3382
visual_max3593
bonus_hp4
bonus_vocal170
bonus_dance170
bonus_visual180
solo_live0
star_lesson_type3
disp_order3621
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=241, name='沢田麻理菜', name_kana='さわだまりな', age=26, home_town=6, height=166, weight=47, body_size_1=87, body_size_2=57, body_size_3=87, birth_month=5, birth_day=6, constellation=1001, blood_type=2002, hand=3001, favorite='サーフィン', voice='', model_height_id=2, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=0, type=3, base_card_id=300271, bus_vo_value=4652, bus_da_value=2315, bus_vi_value=724, special_type=0, kanji_spaced='沢田 麻理菜', kana_spaced='さわだ まりな', conventional='Sawada Marina', valist=[])
has_spreadTrue
has_signFalse
name_only沢田麻理菜
titleアテンティブチアー
skillskill_data_t(id=301175, skill_name='サンクスガナッシュ', explain='8秒毎、中確率でわずかな間、PERFECTでライフ3回復', skill_type=17, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=8, value=3, probability_type=3, available_time_type=2, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb2c245dcf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 3), dur=functools.partial(<function skill_dur at 0x7fb2c245dc60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 2), max_chance=5250, max_duration=450)
lead_skillleader_skill_data_t(id=38, name='パッションエナジー', explain='パッションアイドルのライフ20%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=5, up_type=1, up_value=20, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5395
overall_max10375
overall_bonus520
valist[]
best_stat5