This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id301185
name[アイ・アム・ぱーふぇくと]槙原志保
chara_id275
rarity7
attribute3
title_flag1
evolution_id301186
series_id301185
pose15
place1732
evolution_type12
album_id2750150
open_story_id6314
open_dress_id3343
skill_id301185
leader_skill_id59
grow_type1
hp_min40
vocal_min1764
dance_min1452
visual_min2727
hp_max40
vocal_max3673
dance_max3033
visual_max5674
bonus_hp2
bonus_vocal184
bonus_dance152
bonus_visual284
solo_live0
star_lesson_type4
disp_order3651
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=275, name='槙原志保', name_kana='まきはらしほ', age=19, home_town=10, height=162, weight=46, body_size_1=86, body_size_2=57, body_size_3=91, birth_month=4, birth_day=27, constellation=1001, blood_type=2002, hand=3001, favorite='スイーツめぐり', voice='', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=300255, bus_vo_value=3418, bus_da_value=3034, bus_vi_value=3803, special_type=0, kanji_spaced='槙原 志保', kana_spaced='まきはら しほ', conventional='Makihara Shiho', valist=[])
has_spreadTrue
has_signTrue
name_only槙原志保
titleアイ・アム・ぱーふぇくと
skillskill_data_t(id=301185, skill_name='わたしトッピング', explain='11秒毎、高確率でしばらくの間、PERFECTのスコア10%アップ、COMBOボーナス15%アップ', skill_type=27, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=11, value=110, probability_type=4, available_time_type=4, value_2=115, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb2c245dcf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fb2c245dc60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 4), max_chance=6000, max_duration=750)
lead_skillleader_skill_data_t(id=59, name='パッションメイク', explain='パッションアイドルのビジュアルアピール値90%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=2, up_type=1, up_value=90, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5943
overall_max12380
overall_bonus620
valist[]
best_stat1