This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id301213
name[たいようのガーデン]龍崎薫
chara_id237
rarity7
attribute3
title_flag1
evolution_id301214
series_id301213
pose21
place1791
evolution_type12
album_id2370210
open_story_id6426
open_dress_id3913
skill_id301213
leader_skill_id117
grow_type1
hp_min40
vocal_min1033
dance_min1389
visual_min3531
hp_max40
vocal_max2155
dance_max2874
visual_max7372
bonus_hp2
bonus_vocal108
bonus_dance144
bonus_visual369
solo_live1001
star_lesson_type4
disp_order3729
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=237, name='龍崎薫', name_kana='りゅうざきかおる', age=9, home_town=31, height=132, weight=32, body_size_1=65, body_size_2=51, body_size_3=70, birth_month=7, birth_day=20, constellation=1012, blood_type=2004, hand=3001, favorite='料理', voice='春瀬なつみ', model_height_id=0, model_weight_id=0, model_bust_id=3, model_skin_id=1, spine_size=0, personality=1, type=3, base_card_id=300007, bus_vo_value=4667, bus_da_value=773, bus_vi_value=2250, special_type=0, kanji_spaced='龍崎 薫', kana_spaced='りゅうざき かおる', conventional='Ryuzaki Kaoru', valist=[])
has_spreadTrue
has_signTrue
name_only龍崎薫
titleたいようのガーデン
skillskill_data_t(id=301213, skill_name='ひだまりの真ん中', explain='7秒毎、高確率でわずかな間、LIVE中に発動した最も高いスコアアップ効果/COMBOボーナス効果を適用', skill_type=40, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=7, value=1000, probability_type=4, available_time_type=2, value_2=1000, value_3=0, chance=functools.partial(<function skill_chance at 0x7fcee0a65cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fcee0a65c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 2), max_chance=6000, max_duration=450)
lead_skillleader_skill_data_t(id=117, name='シンデレラウィッシュ', explain='LIVEクリア時、中確率でスターピースを獲得', type=30, need_cute=0, need_cool=0, need_passion=0, target_attribute=4, target_param=0, up_type=1, up_value=12, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5953
overall_max12401
overall_bonus621
valist[]
best_stat1