This table is for human reference.
If you want to access this information programmatically, consider using the API instead.
It will save you the trouble of parsing this table. |
id | 301215 |
name | [なつっこ音頭]赤城みりあ |
chara_id | 243 |
rarity | 5 |
attribute | 3 |
title_flag | 1 |
evolution_id | 301216 |
series_id | 301215 |
pose | 23 |
place | 220 |
evolution_type | 9 |
album_id | 2430230 |
open_story_id | 6428 |
open_dress_id | 0 |
skill_id | 301215 |
leader_skill_id | 112 |
grow_type | 1 |
hp_min | 35 |
vocal_min | 2512 |
dance_min | 1620 |
visual_min | 1320 |
hp_max | 35 |
vocal_max | 4824 |
dance_max | 3111 |
visual_max | 2550 |
bonus_hp | 2 |
bonus_vocal | 242 |
bonus_dance | 156 |
bonus_visual | 128 |
solo_live | 0 |
star_lesson_type | 3 |
disp_order | 3733 |
voice_flag | 1 |
card_data_id | None |
sub_attribute | None |
chara | chara_data_t(chara_id=243, name='赤城みりあ', name_kana='あかぎみりあ', age=11, home_town=1, height=140, weight=36, body_size_1=75, body_size_2=55, body_size_3=78, birth_month=4, birth_day=14, constellation=1002, blood_type=2003, hand=3002, favorite='おしゃべり', voice='黒沢ともよ', model_height_id=0, model_weight_id=0, model_bust_id=0, model_skin_id=1, spine_size=0, personality=1, type=3, base_card_id=300013, bus_vo_value=4673, bus_da_value=2278, bus_vi_value=740, special_type=0, kanji_spaced='赤城 みりあ', kana_spaced='あかぎ みりあ', conventional='Akagi Miria', valist=[]) |
has_spread | True |
has_sign | False |
name_only | 赤城みりあ |
title | なつっこ音頭 |
skill | skill_data_t(id=301215, skill_name='みんなでわっしょい', explain='7秒毎、高確率で少しの間、PERFECTのスコア8%アップ、スライドアイコンなら32%アップ', skill_type=30, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=7, value=108, probability_type=4, available_time_type=3, value_2=132, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=6000, max_duration=600) |
lead_skill | leader_skill_data_t(id=112, name='パッション・クロス・クール', explain='パッションとクールのアイドル編成時、全員の全アピール値20%アップ、全員のライフ15%アップ', type=50, need_cute=0, need_cool=1, need_passion=1, target_attribute=4, target_param=4, up_type=1, up_value=20, special_id=31, need_chara='', target_attribute_2=4, target_param_2=5, up_type_2=1, up_value_2=15, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1) |
rarity_dep | card_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20) |
overall_min | 5452 |
overall_max | 10485 |
overall_bonus | 526 |
valist | [] |
best_stat | 3 |