This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id301225
name[放課後マッチアップ]愛野渚
chara_id244
rarity7
attribute3
title_flag1
evolution_id301226
series_id301225
pose13
place1812
evolution_type12
album_id2440130
open_story_id6471
open_dress_id3329
skill_id301225
leader_skill_id57
grow_type1
hp_min40
vocal_min2730
dance_min1447
visual_min1764
hp_max40
vocal_max5681
dance_max3030
visual_max3667
bonus_hp2
bonus_vocal285
bonus_dance152
bonus_visual184
solo_live0
star_lesson_type4
disp_order3759
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=244, name='愛野渚', name_kana='あいのなぎさ', age=18, home_town=48, height=163, weight=47, body_size_1=84, body_size_2=58, body_size_3=85, birth_month=8, birth_day=1, constellation=1011, blood_type=2001, hand=3001, favorite='バスケットボール', voice='', model_height_id=2, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=300237, bus_vo_value=4676, bus_da_value=610, bus_vi_value=2405, special_type=0, kanji_spaced='愛野 渚', kana_spaced='あいの なぎさ', conventional='Aino Nagisa', valist=[])
has_spreadTrue
has_signTrue
name_only愛野渚
title放課後マッチアップ
skillskill_data_t(id=301225, skill_name='スリーポイント☆ハート', explain='9秒毎、高確率でしばらくの間、PERFECTのスコア10%アップ、フリックアイコンなら30%アップ', skill_type=29, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=9, value=110, probability_type=4, available_time_type=4, value_2=130, value_3=0, chance=functools.partial(<function skill_chance at 0x7fcee0a65cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fcee0a65c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 4), max_chance=6000, max_duration=750)
lead_skillleader_skill_data_t(id=57, name='パッションボイス', explain='パッションアイドルのボーカルアピール値90%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=1, up_type=1, up_value=90, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5941
overall_max12378
overall_bonus621
valist[]
best_stat3