This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id301239
name[夢見りあむはやるしかない]夢見りあむ
chara_id306
rarity7
attribute3
title_flag1
evolution_id301240
series_id301239
pose17
place1848
evolution_type12
album_id3060170
open_story_id6521
open_dress_id3159
skill_id301239
leader_skill_id58
grow_type1
hp_min40
vocal_min1446
dance_min2737
visual_min1755
hp_max40
vocal_max3004
dance_max5707
visual_max3660
bonus_hp2
bonus_vocal151
bonus_dance286
bonus_visual183
solo_live1001
star_lesson_type4
disp_order3805
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=306, name='夢見りあむ', name_kana='ゆめみりあむ', age=19, home_town=63, height=149, weight=5010, body_size_1=5011, body_size_2=5002, body_size_3=5012, birth_month=9, birth_day=12, constellation=1006, blood_type=2003, hand=3001, favorite='夜中の意味深ポエム、現場参戦', voice='星希成奏', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=0, spine_size=1, personality=2, type=3, base_card_id=300657, bus_vo_value=2532, bus_da_value=477, bus_vi_value=4682, special_type=0, kanji_spaced='夢見 りあむ', kana_spaced='ゆめみ りあむ', conventional='Yumemi Riamu', valist=[])
has_spreadTrue
has_signTrue
name_only夢見りあむ
title夢見りあむはやるしかない
skillskill_data_t(id=301239, skill_name='うるせー ! しらねー ! GG !', explain='6秒毎、高確率でわずかな間、COMBOボーナス20%アップ、PERFECTでライフ1回復、PERFECTのみCOMBO継続', skill_type=43, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=6, value=120, probability_type=4, available_time_type=2, value_2=1, value_3=0, chance=functools.partial(<function skill_chance at 0x7f7b89969cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f7b89969c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 2), max_chance=6000, max_duration=450)
lead_skillleader_skill_data_t(id=58, name='パッションステップ', explain='パッションアイドルのダンスアピール値90%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=3, up_type=1, up_value=90, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5938
overall_max12371
overall_bonus620
valist[]
best_stat2