This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id301243
name[サマータイム・イズ・マニー]土屋亜子
chara_id294
rarity5
attribute3
title_flag1
evolution_id301244
series_id301243
pose15
place393
evolution_type9
album_id2940150
open_story_id6523
open_dress_id0
skill_id301243
leader_skill_id37
grow_type1
hp_min35
vocal_min1876
dance_min1949
visual_min1845
hp_max35
vocal_max3600
dance_max3742
visual_max3562
bonus_hp2
bonus_vocal180
bonus_dance188
bonus_visual179
solo_live0
star_lesson_type3
disp_order3809
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=294, name='土屋亜子', name_kana='つちやあこ', age=15, home_town=40, height=156, weight=42, body_size_1=85, body_size_2=54, body_size_3=83, birth_month=5, birth_day=2, constellation=1001, blood_type=2002, hand=3001, favorite='貯金、食べること', voice='', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=300153, bus_vo_value=4630, bus_da_value=1307, bus_vi_value=1753, special_type=0, kanji_spaced='土屋 亜子', kana_spaced='つちや あこ', conventional='Tsuchiya Ako', valist=[])
has_spreadTrue
has_signFalse
name_only土屋亜子
titleサマータイム・イズ・マニー
skillskill_data_t(id=301243, skill_name='輝きつづけるドリーム', explain='11秒毎、中確率でかなりの間、COMBOボーナス14%アップ', skill_type=4, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=11, value=114, probability_type=3, available_time_type=5, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f5c52a69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 3), dur=functools.partial(<function skill_dur at 0x7f5c52a69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 5), max_chance=5250, max_duration=900)
lead_skillleader_skill_data_t(id=37, name='パッションブリリアンス', explain='パッションアイドルの全アピール値30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=4, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5670
overall_max10904
overall_bonus547
valist[]
best_stat6