This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id301251
name[月夜のダンサー]小松伊吹
chara_id288
rarity5
attribute3
title_flag1
evolution_id301252
series_id301251
pose15
place1882
evolution_type9
album_id2880150
open_story_id6589
open_dress_id0
skill_id301251
leader_skill_id38
grow_type1
hp_min78
vocal_min1752
dance_min1764
visual_min1877
hp_max78
vocal_max3367
dance_max3400
visual_max3604
bonus_hp4
bonus_vocal169
bonus_dance170
bonus_visual181
solo_live0
star_lesson_type3
disp_order3847
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=288, name='小松伊吹', name_kana='こまついぶき', age=19, home_town=45, height=165, weight=48, body_size_1=85, body_size_2=59, body_size_3=88, birth_month=11, birth_day=17, constellation=1009, blood_type=2004, hand=3001, favorite='ストリートダンス・スケボー・恋愛映画を見る事', voice='', model_height_id=2, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=300189, bus_vo_value=4672, bus_da_value=1864, bus_vi_value=1155, special_type=0, kanji_spaced='小松 伊吹', kana_spaced='こまつ いぶき', conventional='Komatsu Ibuki', valist=[])
has_spreadTrue
has_signFalse
name_only小松伊吹
title月夜のダンサー
skillskill_data_t(id=301251, skill_name='ムーンウォーク', explain='14秒毎、中確率でしばらくの間、PERFECTでライフ3回復', skill_type=17, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=14, value=3, probability_type=3, available_time_type=4, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f7b89969cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 3), dur=functools.partial(<function skill_dur at 0x7f7b89969c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 4), max_chance=5250, max_duration=750)
lead_skillleader_skill_data_t(id=38, name='パッションエナジー', explain='パッションアイドルのライフ20%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=5, up_type=1, up_value=20, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5393
overall_max10371
overall_bonus520
valist[]
best_stat5