This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id301267
name[孤星のプライド]城ヶ崎美嘉
chara_id267
rarity7
attribute3
title_flag1
evolution_id301268
series_id301267
pose31
place1913
evolution_type12
album_id2670310
open_story_id6638
open_dress_id3208
skill_id301267
leader_skill_id146
grow_type1
hp_min40
vocal_min21
dance_min2924
visual_min2996
hp_max40
vocal_max44
dance_max6091
visual_max6241
bonus_hp2
bonus_vocal3
bonus_dance305
bonus_visual313
solo_live1001
star_lesson_type4
disp_order3889
voice_flag1
card_data_id301267
sub_attribute2
charachara_data_t(chara_id=267, name='城ヶ崎美嘉', name_kana='じょうがさきみか', age=17, home_town=54, height=162, weight=43, body_size_1=80, body_size_2=56, body_size_3=82, birth_month=11, birth_day=12, constellation=1009, blood_type=2003, hand=3002, favorite='カラオケ', voice='佳村はるか', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=300027, bus_vo_value=4641, bus_da_value=1500, bus_vi_value=1550, special_type=0, kanji_spaced='城ヶ崎 美嘉', kana_spaced='じょうがさき みか', conventional='Jougasaki Mika', valist=[])
has_spreadTrue
has_signTrue
name_only城ヶ崎美嘉
title孤星のプライド
skillskill_data_t(id=301267, skill_name='不滅のランドマーク', explain='クール楽曲でパッションとクールのアイドルのみ編成時、13秒毎、高確率でかなりの間、パッションアイドルのスコアアップ効果と、クールアイドルのCOMBOボーナス効果をそれぞれの人数に応じてアップ', skill_type=50, judge_type=1, skill_trigger_type=6, skill_trigger_value=32, cutin_type=2, condition=13, value=1, probability_type=4, available_time_type=5, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fcee0a65cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fcee0a65c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 5), max_chance=6000, max_duration=900)
lead_skillleader_skill_data_t(id=146, name='ドミナント・デュエット(ステップ&メイク)', explain='クール楽曲でパッションアイドルにタイプボーナスが発生しダンスアピール値150%アップ、クールアイドルのビジュアルアピール値160%アップ', type=120, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=3, up_type=1, up_value=150, special_id=62, need_chara='', target_attribute_2=2, target_param_2=2, up_type_2=1, up_value_2=160, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5941
overall_max12376
overall_bonus621
valist[]
best_stat1