This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id301279
name[モードの翼]相馬夏美
chara_id274
rarity5
attribute3
title_flag1
evolution_id301280
series_id301279
pose13
place1
evolution_type9
album_id2740130
open_story_id6700
open_dress_id0
skill_id301279
leader_skill_id38
grow_type1
hp_min78
vocal_min1777
dance_min1876
visual_min1740
hp_max78
vocal_max3403
dance_max3610
visual_max3358
bonus_hp4
bonus_vocal171
bonus_dance181
bonus_visual168
solo_live0
star_lesson_type3
disp_order3945
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=274, name='相馬夏美', name_kana='そうまなつみ', age=25, home_town=25, height=160, weight=46, body_size_1=83, body_size_2=60, body_size_3=89, birth_month=7, birth_day=23, constellation=1011, blood_type=2001, hand=3001, favorite='ランニング', voice='', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=0, type=3, base_card_id=300261, bus_vo_value=3863, bus_da_value=4080, bus_vi_value=2313, special_type=0, kanji_spaced='相馬 夏美', kana_spaced='そうま なつみ', conventional='Soma Natsumi', valist=[])
has_spreadTrue
has_signFalse
name_only相馬夏美
titleモードの翼
skillskill_data_t(id=301279, skill_name='ビューティーレッスン', explain='9秒毎、中確率でしばらくの間、ライフが減少しなくなる', skill_type=12, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=9, value=1, probability_type=3, available_time_type=4, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 3), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 4), max_chance=5250, max_duration=750)
lead_skillleader_skill_data_t(id=38, name='パッションエナジー', explain='パッションアイドルのライフ20%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=5, up_type=1, up_value=20, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5393
overall_max10371
overall_bonus520
valist[]
best_stat6