This table is for human reference.
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It will save you the trouble of parsing this table. |
id | 301295 |
name | [ひみつの森のマイネ・リーベ]高森藍子 |
chara_id | 235 |
rarity | 7 |
attribute | 3 |
title_flag | 1 |
evolution_id | 301296 |
series_id | 301295 |
pose | 31 |
place | 1047 |
evolution_type | 12 |
album_id | 2350310 |
open_story_id | 6750 |
open_dress_id | 3210 |
skill_id | 301295 |
leader_skill_id | 144 |
grow_type | 1 |
hp_min | 40 |
vocal_min | 2996 |
dance_min | 21 |
visual_min | 2924 |
hp_max | 40 |
vocal_max | 6241 |
dance_max | 44 |
visual_max | 6091 |
bonus_hp | 2 |
bonus_vocal | 313 |
bonus_dance | 3 |
bonus_visual | 305 |
solo_live | 1001 |
star_lesson_type | 4 |
disp_order | 3971 |
voice_flag | 1 |
card_data_id | 301295 |
sub_attribute | 1 |
chara | chara_data_t(chara_id=235, name='高森藍子', name_kana='たかもりあいこ', age=16, home_town=1, height=155, weight=42, body_size_1=74, body_size_2=60, body_size_3=79, birth_month=7, birth_day=25, constellation=1011, blood_type=2004, hand=3001, favorite='近所の公園をお散歩', voice='金子有希', model_height_id=1, model_weight_id=0, model_bust_id=0, model_skin_id=1, spine_size=1, personality=4, type=3, base_card_id=300003, bus_vo_value=2843, bus_da_value=3858, bus_vi_value=3553, special_type=0, kanji_spaced='高森 藍子', kana_spaced='たかもり あいこ', conventional='Takamori Aiko', valist=[]) |
has_spread | True |
has_sign | True |
name_only | 高森藍子 |
title | ひみつの森のマイネ・リーベ |
skill | skill_data_t(id=301295, skill_name='つかまえて、抱きしめて', explain='キュート楽曲でパッションとキュートのアイドルのみ編成時、13秒毎、高確率でかなりの間、パッションアイドルのスコアアップ効果と、キュートアイドルのCOMBOボーナス効果をそれぞれの人数に応じてアップ', skill_type=49, judge_type=1, skill_trigger_type=6, skill_trigger_value=31, cutin_type=2, condition=13, value=1, probability_type=4, available_time_type=5, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb2c245dcf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fb2c245dc60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 5), max_chance=6000, max_duration=900) |
lead_skill | leader_skill_data_t(id=144, name='ドミナント・デュエット(メイク&ボイス)', explain='キュート楽曲でパッションアイドルにタイプボーナスが発生しビジュアルアピール値150%アップ、キュートアイドルのボーカルアピール値160%アップ', type=120, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=2, up_type=1, up_value=150, special_id=60, need_chara='', target_attribute_2=1, target_param_2=1, up_type_2=1, up_value_2=160, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1) |
rarity_dep | card_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20) |
overall_min | 5941 |
overall_max | 12376 |
overall_bonus | 621 |
valist | [] |
best_stat | 3 |