This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id301307
name[コンフリクト・リベリオン]星輝子
chara_id256
rarity7
attribute3
title_flag1
evolution_id301308
series_id301307
pose25
place2025
evolution_type12
album_id2560250
open_story_id6840
open_dress_id3211
skill_id301307
leader_skill_id145
grow_type1
hp_min40
vocal_min2918
dance_min2989
visual_min33
hp_max40
vocal_max6086
dance_max6238
visual_max52
bonus_hp2
bonus_vocal305
bonus_dance312
bonus_visual3
solo_live1001
star_lesson_type4
disp_order4029
voice_flag1
card_data_id301307
sub_attribute2
charachara_data_t(chara_id=256, name='星輝子', name_kana='ほししょうこ', age=15, home_town=44, height=142, weight=35, body_size_1=73, body_size_2=53, body_size_3=75, birth_month=6, birth_day=6, constellation=1008, blood_type=2002, hand=3002, favorite='キノコ栽培', voice='松田颯水', model_height_id=0, model_weight_id=0, model_bust_id=0, model_skin_id=0, spine_size=0, personality=4, type=3, base_card_id=300069, bus_vo_value=616, bus_da_value=2398, bus_vi_value=4676, special_type=0, kanji_spaced='星 輝子', kana_spaced='ほし しょうこ', conventional='Hoshi Syoko', valist=[])
has_spreadTrue
has_signTrue
name_only星輝子
titleコンフリクト・リベリオン
skillskill_data_t(id=301307, skill_name='決意の喝采', explain='クール楽曲でパッションとクールのアイドルのみ編成時、6秒毎、中確率でわずかな間、パッションアイドルのスコアアップ効果と、クールアイドルのCOMBOボーナス効果をそれぞれの人数に応じてアップ', skill_type=50, judge_type=1, skill_trigger_type=6, skill_trigger_value=32, cutin_type=2, condition=6, value=1, probability_type=3, available_time_type=2, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 3), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 2), max_chance=5250, max_duration=450)
lead_skillleader_skill_data_t(id=145, name='ドミナント・デュエット(ボイス&ステップ)', explain='クール楽曲でパッションアイドルにタイプボーナスが発生しボーカルアピール値150%アップ、クールアイドルのダンスアピール値160%アップ', type=120, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=1, up_type=1, up_value=150, special_id=61, need_chara='', target_attribute_2=2, target_param_2=3, up_type_2=1, up_value_2=160, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5940
overall_max12376
overall_bonus620
valist[]
best_stat2