This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id301313
name[夢見りあむは永遠になる]夢見りあむ
chara_id306
rarity7
attribute3
title_flag1
evolution_id301314
series_id301313
pose19
place2049
evolution_type12
album_id3060190
open_story_id6910
open_dress_id3459
skill_id301313
leader_skill_id126
grow_type1
hp_min40
vocal_min24
dance_min2994
visual_min2923
hp_max40
vocal_max45
dance_max6243
visual_max6088
bonus_hp2
bonus_vocal3
bonus_dance313
bonus_visual305
solo_live1001
star_lesson_type4
disp_order4057
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=306, name='夢見りあむ', name_kana='ゆめみりあむ', age=19, home_town=63, height=149, weight=5010, body_size_1=5011, body_size_2=5002, body_size_3=5012, birth_month=9, birth_day=12, constellation=1006, blood_type=2003, hand=3001, favorite='夜中の意味深ポエム、現場参戦', voice='星希成奏', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=0, spine_size=1, personality=2, type=3, base_card_id=300657, bus_vo_value=2532, bus_da_value=477, bus_vi_value=4682, special_type=0, kanji_spaced='夢見 りあむ', kana_spaced='ゆめみ りあむ', conventional='Yumemi Riamu', valist=[])
has_spreadTrue
has_signTrue
name_only夢見りあむ
title夢見りあむは永遠になる
skillskill_data_t(id=301313, skill_name='ぼくときみとのエターナル', explain='9秒毎、中確率でしばらくの間、スコア20%ダウン、LIVE中に発動した最も高いCOMBOボーナス効果を極大アップして適用', skill_type=42, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=9, value=80, probability_type=3, available_time_type=4, value_2=1700, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 3), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 4), max_chance=5250, max_duration=750)
lead_skillleader_skill_data_t(id=126, name='パッションデュエット(ステップ&メイク)', explain='パッションアイドルのみ編成時、パッション楽曲で全員のダンス&ビジュアルアピール値100%アップ', type=110, need_cute=0, need_cool=0, need_passion=6, target_attribute=3, target_param=3, up_type=1, up_value=100, special_id=42, need_chara='', target_attribute_2=3, target_param_2=2, up_type_2=1, up_value_2=100, need_skill_variation=0, param_limit=0, or_more_need_cute=0, or_more_need_cool=0, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5941
overall_max12376
overall_bonus621
valist[]
best_stat2