This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id301327
name[唯唯相愛]大槻唯
chara_id246
rarity7
attribute3
title_flag1
evolution_id301328
series_id301327
pose29
place240
evolution_type12
album_id2460290
open_story_id7021
open_dress_id3515
skill_id301327
leader_skill_id58
grow_type1
hp_min40
vocal_min1449
dance_min2737
visual_min1752
hp_max40
vocal_max3002
dance_max5711
visual_max3658
bonus_hp2
bonus_vocal151
bonus_dance286
bonus_visual183
solo_live1001
star_lesson_type4
disp_order4123
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=246, name='大槻唯', name_kana='おおつきゆい', age=17, home_town=54, height=155, weight=42, body_size_1=84, body_size_2=56, body_size_3=83, birth_month=5, birth_day=7, constellation=1001, blood_type=2002, hand=3002, favorite='カラオケ', voice='山下七海', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=1, type=3, base_card_id=300015, bus_vo_value=4655, bus_da_value=2245, bus_vi_value=791, special_type=0, kanji_spaced='大槻 唯', kana_spaced='おおつき ゆい', conventional='Ootsuki Yui', valist=[])
has_spreadTrue
has_signTrue
name_only大槻唯
title唯唯相愛
skillskill_data_t(id=301327, skill_name='夢中になって好きになれ', explain='4秒毎、高確率でライフを6消費し、一瞬の間PERFECT/GREATのスコア20%アップ、NICE/BADでもCOMBO継続', skill_type=14, judge_type=1, skill_trigger_type=0, skill_trigger_value=6, cutin_type=2, condition=4, value=120, probability_type=4, available_time_type=1, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f7b89969cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f7b89969c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 1), max_chance=6000, max_duration=300)
lead_skillleader_skill_data_t(id=58, name='パッションステップ', explain='パッションアイドルのダンスアピール値90%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=3, up_type=1, up_value=90, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5938
overall_max12371
overall_bonus620
valist[]
best_stat2