This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id301365
name[熱情エナモラル]依田芳乃
chara_id262
rarity5
attribute3
title_flag1
evolution_id301366
series_id301365
pose39
place2233
evolution_type9
album_id2620390
open_story_id7204
open_dress_id0
skill_id301365
leader_skill_id46
grow_type1
hp_min35
vocal_min1614
dance_min2496
visual_min1343
hp_max35
vocal_max3103
dance_max4815
visual_max2568
bonus_hp2
bonus_vocal156
bonus_dance241
bonus_visual129
solo_live0
star_lesson_type3
disp_order4261
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=262, name='依田芳乃', name_kana='よりたよしの', age=16, home_town=57, height=151, weight=40, body_size_1=73, body_size_2=53, body_size_3=73, birth_month=7, birth_day=3, constellation=1012, blood_type=2004, hand=3001, favorite='悩み事解決・石ころ集め・失せ物探し', voice='高田憂希', model_height_id=1, model_weight_id=0, model_bust_id=3, model_skin_id=0, spine_size=0, personality=4, type=3, base_card_id=300141, bus_vo_value=579, bus_da_value=2490, bus_vi_value=4623, special_type=0, kanji_spaced='依田 芳乃', kana_spaced='よりた よしの', conventional='Yorita Yoshino', valist=[])
has_spreadTrue
has_signFalse
name_only依田芳乃
title熱情エナモラル
skillskill_data_t(id=301365, skill_name='纏う欲しがり', explain='9秒毎、高確率で少しの間、他アイドルの特技効果を中アップ', skill_type=20, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=9, value=6, probability_type=4, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f3b78f61cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f3b78f61c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=6000, max_duration=600)
lead_skillleader_skill_data_t(id=46, name='パッションアビリティ', explain='パッションアイドルの特技発動確率30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=6, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5453
overall_max10486
overall_bonus526
valist[]
best_stat2