This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100381
name[フィーチャースイートピー]長富蓮実
chara_id117
rarity5
attribute1
title_flag1
evolution_id100382
series_id100381
pose3
place343
evolution_type7
album_id1170030
open_story_id2855
open_dress_id0
skill_id100381
leader_skill_id25
grow_type1
hp_min35
vocal_min1303
dance_min2421
visual_min1578
hp_max35
vocal_max2505
dance_max4655
visual_max3034
bonus_hp2
bonus_vocal126
bonus_dance233
bonus_visual152
solo_live0
star_lesson_type3
disp_order1043
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=117, name='長富蓮実', name_kana='ながとみはすみ', age=16, home_town=15, height=161, weight=45, body_size_1=83, body_size_2=56, body_size_3=85, birth_month=3, birth_day=19, constellation=1005, blood_type=2001, hand=3001, favorite='ボウリング・古着屋巡り', voice='', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=3, type=1, base_card_id=100303, bus_vo_value=2410, bus_da_value=648, bus_vi_value=4633, special_type=0, kanji_spaced='長富 蓮実', kana_spaced='ながとみ はすみ', conventional='Nagatomi Hasumi', valist=[])
has_spreadTrue
has_signFalse
name_only長富蓮実
titleフィーチャースイートピー
skillskill_data_t(id=100381, skill_name='レトロメモリアル', explain='9秒毎、高確率で少しの間、PERFECTのスコア15%アップ', skill_type=1, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=9, value=115, probability_type=4, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=6000, max_duration=600)
lead_skillleader_skill_data_t(id=25, name='キュートステップ', explain='キュートアイドルのダンスアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=3, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5302
overall_max10194
overall_bonus511
valist[]
best_stat2