This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100705
name[カントリー・ステップ]関裕美
chara_id119
rarity7
attribute1
title_flag1
evolution_id100706
series_id100705
pose11
place753
evolution_type10
album_id1190110
open_story_id4159
open_dress_id1630
skill_id100705
leader_skill_id67
grow_type1
hp_min40
vocal_min2709
dance_min1772
visual_min1466
hp_max40
vocal_max5643
dance_max3692
visual_max3054
bonus_hp2
bonus_vocal283
bonus_dance185
bonus_visual153
solo_live1001
star_lesson_type4
disp_order2005
charachara_data_t(chara_id=119, name='関裕美', name_kana='せきひろみ', age=14, home_town=17, height=155, weight=43, body_size_1=78, body_size_2=55, body_size_3=80, birth_month=8, birth_day=17, constellation=1011, blood_type=2001, hand=3001, favorite='アクセサリー作り', voice='会沢紗弥', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=0, type=1, base_card_id=100197, bus_vo_value=3070, bus_da_value=3983, bus_vi_value=3202, kanji_spaced='関 裕美', kana_spaced='せき ひろみ', conventional='Seki Hiromi', valist=[])
has_spreadTrue
has_signTrue
name_only関裕美
titleカントリー・ステップ
skillskill_data_t(id=100705, skill_name='笑顔の行き先', explain='9秒毎、高確率で少しの間、PERFECTのスコア10%アップ、COMBOボーナス15%アップ', skill_type=27, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=9, value=110, probability_type=4, available_time_type=3, value_2=115, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6a9ad476a8>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 4), dur=functools.partial(<function skill_dur at 0x7f6a9ad47620>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 3), max_chance=6000, max_duration=600)
lead_skillleader_skill_data_t(id=67, name='キュートアビリティ', explain='キュートアイドルの特技発動確率40%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=6, up_type=1, up_value=40, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5947
overall_max12389
overall_bonus621
valist[]
best_stat3