This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100879
name[フォーチュンバニー]関裕美
chara_id119
rarity5
attribute1
title_flag1
evolution_id100880
series_id100879
pose13
place399
evolution_type7
album_id1190130
open_story_id4904
open_dress_id0
skill_id100879
leader_skill_id28
grow_type1
hp_min78
vocal_min1766
dance_min1753
visual_min1876
hp_max78
vocal_max3403
dance_max3383
visual_max3589
bonus_hp4
bonus_vocal171
bonus_dance170
bonus_visual180
solo_live1001
star_lesson_type3
disp_order2595
charachara_data_t(chara_id=119, name='関裕美', name_kana='せきひろみ', age=14, home_town=17, height=155, weight=43, body_size_1=78, body_size_2=55, body_size_3=80, birth_month=8, birth_day=17, constellation=1011, blood_type=2001, hand=3001, favorite='アクセサリー作り', voice='会沢紗弥', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=0, type=1, base_card_id=100197, bus_vo_value=3070, bus_da_value=3983, bus_vi_value=3202, kanji_spaced='関 裕美', kana_spaced='せき ひろみ', conventional='Seki Hiromi', valist=[])
has_spreadTrue
has_signFalse
name_only関裕美
titleフォーチュンバニー
skillskill_data_t(id=100879, skill_name='確かな幸せ', explain='9秒毎、高確率で少しの間、ライフが減少しなくなる', skill_type=12, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=9, value=1, probability_type=4, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6a9ad476a8>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 4), dur=functools.partial(<function skill_dur at 0x7f6a9ad47620>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 3), max_chance=6000, max_duration=600)
lead_skillleader_skill_data_t(id=28, name='キュートエナジー', explain='キュートアイドルのライフ20%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=5, up_type=1, up_value=20, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5395
overall_max10375
overall_bonus521
valist[]
best_stat5