This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100903
name[パンダフル・ライフ]大原みちる
chara_id123
rarity7
attribute1
title_flag1
evolution_id100904
series_id100903
pose11
place167
evolution_type10
album_id1230110
open_story_id5037
open_dress_id1333
skill_id100903
leader_skill_id48
grow_type1
hp_min40
vocal_min1773
dance_min2722
visual_min1447
hp_max40
vocal_max3676
dance_max5677
visual_max3028
bonus_hp2
bonus_vocal184
bonus_dance284
bonus_visual152
solo_live0
star_lesson_type4
disp_order2657
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=123, name='大原みちる', name_kana='おおはらみちる', age=15, home_town=20, height=153, weight=40, body_size_1=78, body_size_2=55, body_size_3=80, birth_month=4, birth_day=12, constellation=1002, blood_type=2004, hand=3001, favorite='食べること', voice='', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=2, type=1, base_card_id=100233, bus_vo_value=1942, bus_da_value=1099, bus_vi_value=4650, special_type=0, kanji_spaced='大原 みちる', kana_spaced='おおはら みちる', conventional='Oohara Michiru', valist=[])
has_spreadTrue
has_signTrue
name_only大原みちる
titleパンダフル・ライフ
skillskill_data_t(id=100903, skill_name='メロンメロンタイム', explain='9秒毎、高確率でしばらくの間、PERFECTのスコア10%アップ、スライドアイコンなら40%アップ', skill_type=30, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=9, value=110, probability_type=4, available_time_type=4, value_2=140, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 4), max_chance=6000, max_duration=750)
lead_skillleader_skill_data_t(id=48, name='キュートステップ', explain='キュートアイドルのダンスアピール値90%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=3, up_type=1, up_value=90, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5942
overall_max12381
overall_bonus620
valist[]
best_stat2