This table is for human reference.
If you want to access this information programmatically, consider using the API instead.
It will save you the trouble of parsing this table. |
id | 101331 |
name | [はぴねす☆アンジュ]宮本フレデリカ |
chara_id | 131 |
rarity | 7 |
attribute | 1 |
title_flag | 1 |
evolution_id | 101332 |
series_id | 101331 |
pose | 29 |
place | 2037 |
evolution_type | 10 |
album_id | 1310290 |
open_story_id | 6863 |
open_dress_id | 1213 |
skill_id | 101331 |
leader_skill_id | 134 |
grow_type | 1 |
hp_min | 40 |
vocal_min | 22 |
dance_min | 2916 |
visual_min | 3002 |
hp_max | 40 |
vocal_max | 52 |
dance_max | 6086 |
visual_max | 6238 |
bonus_hp | 2 |
bonus_vocal | 3 |
bonus_dance | 305 |
bonus_visual | 312 |
solo_live | 1001 |
star_lesson_type | 4 |
disp_order | 4045 |
voice_flag | 1 |
card_data_id | 101331 |
sub_attribute | 3 |
chara | chara_data_t(chara_id=131, name='宮本フレデリカ', name_kana='みやもとふれでりか', age=19, home_town=24, height=164, weight=46, body_size_1=83, body_size_2=57, body_size_3=85, birth_month=2, birth_day=14, constellation=1004, blood_type=2002, hand=3002, favorite='ファッション', voice='髙野麻美', model_height_id=2, model_weight_id=0, model_bust_id=1, model_skin_id=0, spine_size=1, personality=1, type=1, base_card_id=100021, bus_vo_value=1486, bus_da_value=1553, bus_vi_value=4652, special_type=0, kanji_spaced='宮本 フレデリカ', kana_spaced='みやもと ふれでりか', conventional='Miyamoto Frederica', valist=[]) |
has_spread | True |
has_sign | True |
name_only | 宮本フレデリカ |
title | はぴねす☆アンジュ |
skill | skill_data_t(id=101331, skill_name='幸せビーム !', explain='パッション楽曲でキュートとパッションのアイドルのみ編成時、6秒毎、中確率でわずかな間、キュートアイドルのスコアアップ効果と、パッションアイドルのCOMBOボーナス効果をそれぞれの人数に応じてアップ', skill_type=46, judge_type=1, skill_trigger_type=6, skill_trigger_value=13, cutin_type=2, condition=6, value=1, probability_type=3, available_time_type=2, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 3), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 2), max_chance=5250, max_duration=450) |
lead_skill | leader_skill_data_t(id=134, name='ドミナント・デュエット(ステップ&メイク)', explain='パッション楽曲でキュートアイドルにタイプボーナスが発生しダンスアピール値150%アップ、パッションアイドルのビジュアルアピール値160%アップ', type=120, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=3, up_type=1, up_value=150, special_id=50, need_chara='', target_attribute_2=3, target_param_2=2, up_type_2=1, up_value_2=160, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1) |
rarity_dep | card_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20) |
overall_min | 5940 |
overall_max | 12376 |
overall_bonus | 620 |
valist | [] |
best_stat | 1 |