This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id101337
name[愛の森でかくれんぼ]関裕美
chara_id119
rarity7
attribute1
title_flag1
evolution_id101338
series_id101337
pose25
place2058
evolution_type10
album_id1190250
open_story_id6927
open_dress_id1430
skill_id101337
leader_skill_id106
grow_type1
hp_min40
vocal_min1746
dance_min1403
visual_min2806
hp_max40
vocal_max3624
dance_max2924
visual_max5859
bonus_hp2
bonus_vocal182
bonus_dance147
bonus_visual293
solo_live1001
star_lesson_type4
disp_order4067
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=119, name='関裕美', name_kana='せきひろみ', age=14, home_town=17, height=155, weight=43, body_size_1=78, body_size_2=55, body_size_3=80, birth_month=8, birth_day=17, constellation=1011, blood_type=2001, hand=3001, favorite='アクセサリー作り', voice='会沢紗弥', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=0, type=1, base_card_id=100197, bus_vo_value=3070, bus_da_value=3983, bus_vi_value=3202, special_type=0, kanji_spaced='関 裕美', kana_spaced='せき ひろみ', conventional='Seki Hiromi', valist=[])
has_spreadTrue
has_signTrue
name_only関裕美
title愛の森でかくれんぼ
skillskill_data_t(id=101337, skill_name='見つけて、愛の視線', explain='9秒毎、高確率で少しの間、ユニットのビジュアルアピール値が多いほどPERFECTのスコアアップ', skill_type=37, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=9, value=1, probability_type=4, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=6000, max_duration=600)
lead_skillleader_skill_data_t(id=106, name='レゾナンス・メイク', explain='5種類の特技編成時、ビジュアル以外のアピール値を100%ダウンし、全ての特技効果が重複時に加算', type=70, need_cute=0, need_cool=0, need_passion=0, target_attribute=4, target_param=4, up_type=1, up_value=0, special_id=25, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=5, param_limit=2, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5955
overall_max12407
overall_bonus622
valist[]
best_stat1