This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id200071
name[ステージオブマジック]渋谷凛
chara_id167
rarity7
attribute2
title_flag1
evolution_id200072
series_id200071
pose3
place21
evolution_type11
album_id1670030
open_story_id75
open_dress_id2001
skill_id200071
leader_skill_id55
grow_type2
hp_min40
vocal_min2001
dance_min2028
visual_min2006
hp_max40
vocal_max4168
dance_max4224
visual_max4178
bonus_hp2
bonus_vocal209
bonus_dance212
bonus_visual209
solo_live1001
star_lesson_type4
disp_order99
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=167, name='渋谷凛', name_kana='しぶやりん', age=15, home_town=1, height=165, weight=44, body_size_1=80, body_size_2=56, body_size_3=81, birth_month=8, birth_day=10, constellation=1011, blood_type=2002, hand=3001, favorite='犬の散歩', voice='福原綾香', model_height_id=2, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=3, type=2, base_card_id=200001, bus_vo_value=2345, bus_da_value=4673, bus_vi_value=673, special_type=0, kanji_spaced='渋谷 凛', kana_spaced='しぶや りん', conventional='Shibuya Rin', valist=[])
has_spreadTrue
has_signTrue
name_only渋谷凛
titleステージオブマジック
skillskill_data_t(id=200071, skill_name='駆け抜ける意志', explain='12秒毎、高確率で少しの間、GREAT/NICE/BADをPERFECTにする', skill_type=7, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=1, condition=12, value=1, probability_type=4, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fcee0a65cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fcee0a65c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=6000, max_duration=600)
lead_skillleader_skill_data_t(id=55, name='クールブリリアンス', explain='クールアイドルの全アピール値40%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=4, up_type=1, up_value=40, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min6035
overall_max12570
overall_bonus630
valist[]
best_stat6