This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id200675
name[オンタイム・ハーモニー]久川颯
chara_id310
rarity7
attribute2
title_flag1
evolution_id200676
series_id200675
pose5
place333
evolution_type11
album_id3100050
open_story_id4068
open_dress_id2065
skill_id200675
leader_skill_id92
grow_type1
hp_min40
vocal_min1466
dance_min1772
visual_min2709
hp_max40
vocal_max3054
dance_max3692
visual_max5643
bonus_hp2
bonus_vocal153
bonus_dance185
bonus_visual283
solo_live1001
star_lesson_type4
disp_order1915
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=310, name='久川颯', name_kana='ひさかわはやて', age=14, home_town=61, height=151, weight=42, body_size_1=82, body_size_2=56, body_size_3=82, birth_month=6, birth_day=16, constellation=1008, blood_type=2002, hand=3001, favorite='ファッション・流行の店巡り', voice='長江里加', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=0, spine_size=1, personality=1, type=2, base_card_id=200657, bus_vo_value=4650, bus_da_value=2229, bus_vi_value=812, special_type=0, kanji_spaced='久川 颯', kana_spaced='ひさかわ はやて', conventional='Hisakawa Hayate', valist=[])
has_spreadTrue
has_signTrue
name_only久川颯
titleオンタイム・ハーモニー
skillskill_data_t(id=200675, skill_name='颯爽キメポーズ !', explain='7秒毎、高確率で少しの間、PERFECTのスコア10%アップ、ロングアイコンなら30%アップ', skill_type=28, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=7, value=110, probability_type=4, available_time_type=3, value_2=130, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb2c245dcf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fb2c245dc60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=6000, max_duration=600)
lead_skillleader_skill_data_t(id=92, name='クール・クロス・パッション', explain='クールとパッションのアイドル編成時、全員の全アピール値30%アップ、全員の特技発動率35%アップ', type=50, need_cute=0, need_cool=1, need_passion=1, target_attribute=4, target_param=4, up_type=1, up_value=30, special_id=20, need_chara='', target_attribute_2=4, target_param_2=6, up_type_2=1, up_value_2=35, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5947
overall_max12389
overall_bonus621
valist[]
best_stat1