This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id201323
name[ラブリー・ラブミー]渋谷凛
chara_id167
rarity7
attribute2
title_flag1
evolution_id201324
series_id201323
pose31
place1889
evolution_type11
album_id1670310
open_story_id6603
open_dress_id2201
skill_id201323
leader_skill_id136
grow_type1
hp_min40
vocal_min2924
dance_min2996
visual_min21
hp_max40
vocal_max6091
dance_max6241
visual_max44
bonus_hp2
bonus_vocal305
bonus_dance313
bonus_visual3
solo_live1001
star_lesson_type4
disp_order3857
voice_flag1
card_data_id201323
sub_attribute1
charachara_data_t(chara_id=167, name='渋谷凛', name_kana='しぶやりん', age=15, home_town=1, height=165, weight=44, body_size_1=80, body_size_2=56, body_size_3=81, birth_month=8, birth_day=10, constellation=1011, blood_type=2002, hand=3001, favorite='犬の散歩', voice='福原綾香', model_height_id=2, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=3, type=2, base_card_id=200001, bus_vo_value=2345, bus_da_value=4673, bus_vi_value=673, special_type=0, kanji_spaced='渋谷 凛', kana_spaced='しぶや りん', conventional='Shibuya Rin', valist=[])
has_spreadTrue
has_signTrue
name_only渋谷凛
titleラブリー・ラブミー
skillskill_data_t(id=201323, skill_name='メイクアップ・スウィート', explain='キュート楽曲でクールとキュートのアイドルのみ編成時、13秒毎、高確率でかなりの間、クールアイドルのスコアアップ効果と、キュートアイドルのCOMBOボーナス効果をそれぞれの人数に応じてアップ', skill_type=47, judge_type=1, skill_trigger_type=6, skill_trigger_value=21, cutin_type=2, condition=13, value=1, probability_type=4, available_time_type=5, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 5), max_chance=6000, max_duration=900)
lead_skillleader_skill_data_t(id=136, name='ドミナント・デュエット(ボイス&ステップ)', explain='キュート楽曲でクールアイドルにタイプボーナスが発生しボーカルアピール値150%アップ、キュートアイドルのダンスアピール値160%アップ', type=120, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=1, up_type=1, up_value=150, special_id=52, need_chara='', target_attribute_2=1, target_param_2=3, up_type_2=1, up_value_2=160, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5941
overall_max12376
overall_bonus621
valist[]
best_stat2