This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id201327
name[ハロウィンクラフトウィッチ]藤原肇
chara_id184
rarity7
attribute2
title_flag1
evolution_id201328
series_id201327
pose27
place1897
evolution_type11
album_id1840270
open_story_id6617
open_dress_id2731
skill_id201327
leader_skill_id122
grow_type1
hp_min40
vocal_min2999
dance_min2919
visual_min23
hp_max40
vocal_max6243
dance_max6088
visual_max45
bonus_hp2
bonus_vocal313
bonus_dance305
bonus_visual3
solo_live1001
star_lesson_type4
disp_order3867
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=184, name='藤原肇', name_kana='ふじわらはじめ', age=16, home_town=23, height=161, weight=43, body_size_1=80, body_size_2=55, body_size_3=84, birth_month=6, birth_day=15, constellation=1008, blood_type=2002, hand=3003, favorite='陶芸、釣り', voice='鈴木みのり', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=3, type=2, base_card_id=200135, bus_vo_value=854, bus_da_value=4667, bus_vi_value=2170, special_type=0, kanji_spaced='藤原 肇', kana_spaced='ふじわら はじめ', conventional='Fujiwara Hajime', valist=[])
has_spreadTrue
has_signTrue
name_only藤原肇
titleハロウィンクラフトウィッチ
skillskill_data_t(id=201327, skill_name='土器土器のイタズラ', explain='9秒毎、中確率でしばらくの間、スコア20%ダウン、LIVE中に発動した最も高いCOMBOボーナス効果を極大アップして適用', skill_type=42, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=9, value=80, probability_type=3, available_time_type=4, value_2=1700, value_3=0, chance=functools.partial(<function skill_chance at 0x7f7b89969cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 3), dur=functools.partial(<function skill_dur at 0x7f7b89969c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 4), max_chance=5250, max_duration=750)
lead_skillleader_skill_data_t(id=122, name='クールデュエット(ボイス&ステップ)', explain='クールアイドルのみ編成時、クール楽曲で全員のボーカル&ダンスアピール値100%アップ', type=110, need_cute=0, need_cool=6, need_passion=0, target_attribute=2, target_param=1, up_type=1, up_value=100, special_id=38, need_chara='', target_attribute_2=2, target_param_2=3, up_type_2=1, up_value_2=100, need_skill_variation=0, param_limit=0, or_more_need_cute=0, or_more_need_cool=1, or_more_need_passion=0)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5941
overall_max12376
overall_bonus621
valist[]
best_stat3