This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300085
name[ロッキングラヴァー]木村夏樹
chara_id238
rarity5
attribute3
title_flag1
evolution_id300086
series_id300085
pose3
place35
evolution_type9
album_id2380030
open_story_id750
open_dress_id0
skill_id300085
leader_skill_id46
grow_type2
hp_min35
vocal_min1763
dance_min1748
visual_min1836
hp_max35
vocal_max3389
dance_max3361
visual_max3530
bonus_hp2
bonus_vocal170
bonus_dance169
bonus_visual177
solo_live1001
star_lesson_type3
disp_order167
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=238, name='木村夏樹', name_kana='きむらなつき', age=18, home_town=45, height=159, weight=41, body_size_1=82, body_size_2=57, body_size_3=83, birth_month=8, birth_day=19, constellation=1011, blood_type=2003, hand=3002, favorite='ツーリング', voice='安野希世乃', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=0, type=3, base_card_id=300009, bus_vo_value=2483, bus_da_value=4647, bus_vi_value=560, special_type=0, kanji_spaced='木村 夏樹', kana_spaced='きむら なつき', conventional='Kimura Natsuki', valist=[])
has_spreadTrue
has_signFalse
name_only木村夏樹
titleロッキングラヴァー
skillskill_data_t(id=300085, skill_name='オーバードライブ', explain='9秒毎、中確率でわずかな間、GREAT/NICEをPERFECTにする', skill_type=6, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=9, value=1, probability_type=3, available_time_type=2, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb2c245dcf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 3), dur=functools.partial(<function skill_dur at 0x7fb2c245dc60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 2), max_chance=5250, max_duration=450)
lead_skillleader_skill_data_t(id=46, name='パッションアビリティ', explain='パッションアイドルの特技発動確率30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=6, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5347
overall_max10280
overall_bonus516
valist[]
best_stat5