This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300383
name[モーレツ★世直しギルティ ! ]堀裕子
chara_id258
rarity5
attribute3
title_flag1
evolution_id300384
series_id300383
pose11
place25
evolution_type9
album_id2580110
open_story_id2892
open_dress_id0
skill_id300383
leader_skill_id34
grow_type1
hp_min35
vocal_min2475
dance_min1632
visual_min1354
hp_max35
vocal_max4760
dance_max3139
visual_max2604
bonus_hp2
bonus_vocal238
bonus_dance157
bonus_visual131
solo_live0
star_lesson_type3
disp_order1077
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=258, name='堀裕子', name_kana='ほりゆうこ', age=16, home_town=20, height=157, weight=44, body_size_1=81, body_size_2=58, body_size_3=80, birth_month=3, birth_day=13, constellation=1005, blood_type=2004, hand=3001, favorite='サイキックトレーニング', voice='鈴木絵理', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=1, type=3, base_card_id=300021, bus_vo_value=2460, bus_da_value=568, bus_vi_value=4663, special_type=0, kanji_spaced='堀 裕子', kana_spaced='ほり ゆうこ', conventional='Hori Yuko', valist=[])
has_spreadTrue
has_signFalse
name_only堀裕子
titleモーレツ★世直しギルティ !
skillskill_data_t(id=300383, skill_name='さいきっく・おいろけビーム', explain='4秒毎、中確率で一瞬の間、COMBOボーナス14%アップ', skill_type=4, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=4, value=114, probability_type=3, available_time_type=1, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fcee0a65cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 3), dur=functools.partial(<function skill_dur at 0x7fcee0a65c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 1), max_chance=5250, max_duration=300)
lead_skillleader_skill_data_t(id=34, name='パッションボイス', explain='パッションアイドルのボーカルアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=1, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5461
overall_max10503
overall_bonus526
valist[]
best_stat3