This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300557
name[サイキックマジシャン]堀裕子
chara_id258
rarity5
attribute3
title_flag1
evolution_id300558
series_id300557
pose15
place579
evolution_type9
album_id2580150
open_story_id3527
open_dress_id0
skill_id300557
leader_skill_id35
grow_type1
hp_min35
vocal_min1528
dance_min2410
visual_min1247
hp_max35
vocal_max2938
dance_max4635
visual_max2399
bonus_hp2
bonus_vocal147
bonus_dance232
bonus_visual120
solo_live0
star_lesson_type3
disp_order1609
charachara_data_t(chara_id=258, name='堀裕子', name_kana='ほりゆうこ', age=16, home_town=20, height=157, weight=44, body_size_1=81, body_size_2=58, body_size_3=80, birth_month=3, birth_day=13, constellation=1005, blood_type=2004, hand=3001, favorite='サイキックトレーニング', voice='鈴木絵理', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=1, type=3, base_card_id=300021, bus_vo_value=2460, bus_da_value=568, bus_vi_value=4663, kanji_spaced='堀 裕子', kana_spaced='ほり ゆうこ', conventional='Hori Yuko', valist=[])
has_spreadTrue
has_signFalse
name_only堀裕子
titleサイキックマジシャン
skillskill_data_t(id=300557, skill_name='さいきっく☆イリュージョン', explain='7秒毎、中確率で少しの間、COMBOボーナス12%アップ', skill_type=4, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=7, value=112, probability_type=3, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb745cbe9d8>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 3), dur=functools.partial(<function skill_dur at 0x7fb745cbe950>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 3), max_chance=5250, max_duration=600)
lead_skillleader_skill_data_t(id=35, name='パッションステップ', explain='パッションアイドルのダンスアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=3, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5185
overall_max9972
overall_bonus499
valist[]
best_stat2