This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300659
name[ロッキングメイド]木村夏樹
chara_id238
rarity5
attribute3
title_flag1
evolution_id300660
series_id300659
pose15
place225
evolution_type9
album_id2380150
open_story_id4042
open_dress_id0
skill_id300659
leader_skill_id46
grow_type1
hp_min35
vocal_min1298
dance_min2426
visual_min1575
hp_max35
vocal_max2497
dance_max4665
visual_max3029
bonus_hp2
bonus_vocal125
bonus_dance234
bonus_visual152
solo_live1001
star_lesson_type3
disp_order1901
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=238, name='木村夏樹', name_kana='きむらなつき', age=18, home_town=45, height=159, weight=41, body_size_1=82, body_size_2=57, body_size_3=83, birth_month=8, birth_day=19, constellation=1011, blood_type=2003, hand=3002, favorite='ツーリング', voice='安野希世乃', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=0, type=3, base_card_id=300009, bus_vo_value=2483, bus_da_value=4647, bus_vi_value=560, special_type=0, kanji_spaced='木村 夏樹', kana_spaced='きむら なつき', conventional='Kimura Natsuki', valist=[])
has_spreadTrue
has_signFalse
name_only木村夏樹
titleロッキングメイド
skillskill_data_t(id=300659, skill_name='オンナの余裕', explain='5秒毎、高確率で一瞬の間、COMBOボーナス10%アップ、PERFECTでライフ1回復', skill_type=24, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=5, value=110, probability_type=4, available_time_type=1, value_2=1, value_3=0, chance=functools.partial(<function skill_chance at 0x7fcee0a65cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fcee0a65c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 1), max_chance=6000, max_duration=300)
lead_skillleader_skill_data_t(id=46, name='パッションアビリティ', explain='パッションアイドルの特技発動確率30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=6, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5299
overall_max10191
overall_bonus511
valist[]
best_stat2