This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id301045
name[My Life, My Sounds]木村夏樹
chara_id238
rarity7
attribute3
title_flag1
evolution_id301046
series_id301045
pose21
place1402
evolution_type12
album_id2380210
open_story_id5716
open_dress_id3914
skill_id301045
leader_skill_id117
grow_type1
hp_min40
vocal_min1053
dance_min1391
visual_min3509
hp_max40
vocal_max2183
dance_max2887
visual_max7331
bonus_hp2
bonus_vocal110
bonus_dance145
bonus_visual367
solo_live1001
star_lesson_type4
disp_order3217
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=238, name='木村夏樹', name_kana='きむらなつき', age=18, home_town=45, height=159, weight=41, body_size_1=82, body_size_2=57, body_size_3=83, birth_month=8, birth_day=19, constellation=1011, blood_type=2003, hand=3002, favorite='ツーリング', voice='安野希世乃', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=0, type=3, base_card_id=300009, bus_vo_value=2483, bus_da_value=4647, bus_vi_value=560, special_type=0, kanji_spaced='木村 夏樹', kana_spaced='きむら なつき', conventional='Kimura Natsuki', valist=[])
has_spreadTrue
has_signTrue
name_only木村夏樹
titleMy Life, My Sounds
skillskill_data_t(id=301045, skill_name='生まれた旋律', explain='11秒毎、高確率でしばらくの間、LIVE中に発動した最も高いスコアアップ効果/COMBOボーナス効果を適用', skill_type=40, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=11, value=1000, probability_type=4, available_time_type=4, value_2=1000, value_3=0, chance=functools.partial(<function skill_chance at 0x7f7b89969cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f7b89969c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 4), max_chance=6000, max_duration=750)
lead_skillleader_skill_data_t(id=117, name='シンデレラウィッシュ', explain='LIVEクリア時、中確率でスターピースを獲得', type=30, need_cute=0, need_cool=0, need_passion=0, target_attribute=4, target_param=0, up_type=1, up_value=12, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5953
overall_max12401
overall_bonus622
valist[]
best_stat1